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About: Omnia II / Pro GL ES v1 Compatibility Layer

I have started work in a OpenGL ES v1 compatibility layer for the Omnia II and Pro. This to make older OpenGL ES apps function on these new devices.

Currently I have glBenchmark running, though it's not perfect yet (needs some more work). I plan on spending some time on SPB Mobile Shell 3 and DoomGLES as well.

Here is the thread at Modaco:

Here is a YouTube video of the compatibility layer in action: